public static class Actor.Restarter extends Actor.ControllableEffector implements IStep
Actor.Aggregator<INPUT,OUTPUT>, Actor.Alphar, Actor.Append, Actor.ArrayJumper, Actor.ArrayMover, Actor.Average, Actor.BasicLight, Actor.BasicMerge, Actor.BasicQuaker, Actor.BasicSplit, Actor.Booster, Actor.Centripetal, Actor.Charger, Actor.CollidableRegister, Actor.ColorChanger, Actor.Colorer, Actor.Consumer<VALUE,INPUT>, Actor.Controllable<VALUE,INPUT,OUTPUT,PARENT>, Actor.ControllableEffector, Actor.ControllableSignal, Actor.Counter, Actor.Effector<VALUE,INPUT,OUTPUT,PARENT>, Actor.EffectorSkelton<Parent,Effect>, Actor.Ender, Actor.Exp, Actor.Filter<VALUE,INPUT,OUTPUT>, Actor.FloatFilter, Actor.FloatGenerator, Actor.Generator<OUTPUT>, Actor.HeapToFamily, Actor.IConsumer<INPUT>, Actor.IControllableInterruption, Actor.IDesigner<VALUE,INPUT,OUTPUT>, Actor.IEffector<PARENT,EFFECT>, Actor.IFunc<VALUE,INPUT,OUTPUT>, Actor.IGenerator<OUTPUT>, Actor.IntegerCounter, Actor.IntegerFilter, Actor.IntegerGenerator, Actor.Jumper, Actor.LogEnabler, Actor.LogPrinter, Actor.Loop, Actor.LoopBoost, Actor.Memory<OUTPUT>, Actor.Mover, Actor.MultiFloatFilter, Actor.MultiIntegerFilter, Actor.NewSizer, Actor.OriginalEffector<Parent,Effect>, Actor.PlusExp, Actor.PlusFloatFilter, Actor.PlusIntegerFilter, Actor.PointGenerator, Actor.Recorder, Actor.Register<V,E>, Actor.Relation, Actor.Reset, Actor.Restarter, Actor.Rotater, Actor.ScrollableAdjuster, Actor.ScrollableRegister, Actor.Show, Actor.SimpleActor, Actor.Sizer, Actor.Sleep, Actor.Sound, Actor.StandAlonePiece, Actor.StringFilter, Actor.Stun, Actor.Sum, Actor.SumIntegerFilter, Actor.Time, Actor.TouchUpFilter, Actor.ValueArrayEffector<EFFECT>, Actor.ValueConsumer<INPUT>, Actor.ValueEffector<EFFECT>, Actor.ValueLogPrinter, Actor.ViewTxn<E>, Actor.WaitEndHeap, Actor.WordGenerator
ChainPiece.LogCase, ChainPiece.PieceState
Piece.PartnerList<PARTNER extends IPiece>, Piece.PartnersReturn<PARTNER extends IPiece>
_statusHandler, fImpl, threadExecutor
inPack, outPack, partnerList
Constructor and Description |
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Actor.Restarter() |
Modifier and Type | Method and Description |
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boolean |
actorRun(Actor act) |
void |
onStep() |
getTarget, getTarget, setParentType
__initValue, actorInit, ctrlStart, ctrlStop, getNowTag, interrupt, interrupt, interruptEnd, interruptError, interruptRestart, interruptStep, onRemove, onTerminate, postRun, preRun, pull, push, push, setAutoEnd, setAutoStart, setNowTag, unsetAutoEnd, unsetAutoStart, waitWake
__add, __add, __addLinkClass, __addLinkClass, __collectClass, __setAssociatedClasses, addMember, appendTo, boost, classLoadToLib, compareTo, detached, getBlueprint, getLinkClassFromLib, getLinkClassFromLib, getMembers, getParameters, getParent, getParent, getPartners, isConnectedTo, kick, log, offer, once, pieceReset, pieceRun, pullInActor, pushInActor, removeMember, setActor, setBlueprint, setKickFamily, setLinkClass, setLinkClass, setLogLevel, setLoop, staticAddClassLimit, staticAddClassLimits, staticHasClassLimit, staticInitializeLinks, staticOverrideLinks, staticRegisterLinkClass, toJSON
__exec, __log, __logout, _waitNext, appended, changeState, end, getId, getLockStatus, getLockTag, getLogLevel, getParentChain, getState, getStatusHandler, getTag, getTickInterval, init, initNum, invalidate, isAlive, L, onError, onUnerror, postAppend, printLastExecLog, restart, restoreState, run, sendUnerrorEvent, setControlled, setError, setFunc, setLogTag, setParentChain, setStatusHandler, setTag, start, tick, waitEnd
addInPath, addNewInPack, addNewOutPack, addOutPath, clearPull, clearPush, detach, detachAll, getCache, getInPack, getInPathClasses, getLinks, getName, getOutPack, getOutPathClasses, getPackType, getPartners, getPartners, hasInPath, hasOutPath, input, inputHeapAsync, inputPeek, isConnectedTo, isConnectedTo, isConnectedTo, outputAll, outputAllReset, outputAllSimple, resetInPathPack, setInPackType, setInPathClass, setName, setOutPackType, setOutPathClass, setPartner, setPathClass, waitOutput, waitOutputAll
public boolean actorRun(Actor act) throws Chain.ChainException
actorRun
in interface IActor
actorRun
in class Actor.SimpleActor
Chain.ChainException