public abstract static class Actor.Recorder extends Actor.Controllable implements ActorChain.IRecorder
Actor.Aggregator<INPUT,OUTPUT>, Actor.Alphar, Actor.Append, Actor.ArrayJumper, Actor.ArrayMover, Actor.Average, Actor.BasicLight, Actor.BasicMerge, Actor.BasicQuaker, Actor.BasicSplit, Actor.Booster, Actor.Centripetal, Actor.Charger, Actor.CollidableRegister, Actor.ColorChanger, Actor.Colorer, Actor.Consumer<VALUE,INPUT>, Actor.Controllable<VALUE,INPUT,OUTPUT,PARENT>, Actor.ControllableEffector, Actor.ControllableSignal, Actor.Counter, Actor.Effector<VALUE,INPUT,OUTPUT,PARENT>, Actor.EffectorSkelton<Parent,Effect>, Actor.Ender, Actor.Exp, Actor.Filter<VALUE,INPUT,OUTPUT>, Actor.FloatFilter, Actor.FloatGenerator, Actor.Generator<OUTPUT>, Actor.HeapToFamily, Actor.IConsumer<INPUT>, Actor.IControllableInterruption, Actor.IDesigner<VALUE,INPUT,OUTPUT>, Actor.IEffector<PARENT,EFFECT>, Actor.IFunc<VALUE,INPUT,OUTPUT>, Actor.IGenerator<OUTPUT>, Actor.IntegerCounter, Actor.IntegerFilter, Actor.IntegerGenerator, Actor.Jumper, Actor.LogEnabler, Actor.LogPrinter, Actor.Loop, Actor.LoopBoost, Actor.Memory<OUTPUT>, Actor.Mover, Actor.MultiFloatFilter, Actor.MultiIntegerFilter, Actor.NewSizer, Actor.OriginalEffector<Parent,Effect>, Actor.PlusExp, Actor.PlusFloatFilter, Actor.PlusIntegerFilter, Actor.PointGenerator, Actor.Recorder, Actor.Register<V,E>, Actor.Relation, Actor.Reset, Actor.Restarter, Actor.Rotater, Actor.ScrollableAdjuster, Actor.ScrollableRegister, Actor.Show, Actor.SimpleActor, Actor.Sizer, Actor.Sleep, Actor.Sound, Actor.StandAlonePiece, Actor.StringFilter, Actor.Stun, Actor.Sum, Actor.SumIntegerFilter, Actor.Time, Actor.TouchUpFilter, Actor.ValueArrayEffector<EFFECT>, Actor.ValueConsumer<INPUT>, Actor.ValueEffector<EFFECT>, Actor.ValueLogPrinter, Actor.ViewTxn<E>, Actor.WaitEndHeap, Actor.WordGenerator
ChainPiece.LogCase, ChainPiece.PieceState
Piece.PartnerList<PARTNER extends IPiece>, Piece.PartnersReturn<PARTNER extends IPiece>
_statusHandler, fImpl, threadExecutor
inPack, outPack, partnerList
Constructor and Description |
---|
Actor.Recorder() |
Modifier and Type | Method and Description |
---|---|
void |
ctrlStart() |
void |
ctrlStop() |
__initValue, actorInit, getNowTag, interrupt, interrupt, interruptEnd, interruptError, interruptRestart, interruptStep, onRemove, onTerminate, postRun, preRun, pull, push, push, setAutoEnd, setAutoStart, setNowTag, unsetAutoEnd, unsetAutoStart, waitWake
actorRun
__add, __add, __addLinkClass, __addLinkClass, __collectClass, __setAssociatedClasses, addMember, appendTo, boost, classLoadToLib, compareTo, detached, getBlueprint, getLinkClassFromLib, getLinkClassFromLib, getMembers, getParameters, getParent, getParent, getPartners, isConnectedTo, kick, log, offer, once, pieceReset, pieceRun, pullInActor, pushInActor, removeMember, setActor, setBlueprint, setKickFamily, setLinkClass, setLinkClass, setLogLevel, setLoop, staticAddClassLimit, staticAddClassLimits, staticHasClassLimit, staticInitializeLinks, staticOverrideLinks, staticRegisterLinkClass, toJSON
__exec, __log, __logout, _waitNext, appended, changeState, end, getId, getLockStatus, getLockTag, getLogLevel, getParentChain, getState, getStatusHandler, getTag, getTickInterval, init, initNum, invalidate, isAlive, L, onError, onUnerror, postAppend, printLastExecLog, restart, restoreState, run, sendUnerrorEvent, setControlled, setError, setFunc, setLogTag, setParentChain, setStatusHandler, setTag, start, tick, waitEnd
addInPath, addNewInPack, addNewOutPack, addOutPath, clearPull, clearPush, detach, detachAll, getCache, getInPack, getInPathClasses, getLinks, getName, getOutPack, getOutPathClasses, getPackType, getPartners, getPartners, hasInPath, hasOutPath, input, inputHeapAsync, inputPeek, isConnectedTo, isConnectedTo, isConnectedTo, outputAll, outputAllReset, outputAllSimple, resetInPathPack, setInPackType, setInPathClass, setName, setOutPackType, setOutPathClass, setPartner, setPathClass, waitOutput, waitOutputAll
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
record_start, record_stop
public void ctrlStop()
ctrlStop
in interface ActorChain.IControllable
ctrlStop
in class Actor.Controllable
public void ctrlStart() throws Chain.ChainException
ctrlStart
in interface ActorChain.IControllable
ctrlStart
in class Actor.Controllable
Chain.ChainException