public static class Actor.ArrayMover extends Actor.ValueArrayEffector<IPoint>
Actor.Aggregator<INPUT,OUTPUT>, Actor.Alphar, Actor.Append, Actor.ArrayJumper, Actor.ArrayMover, Actor.Average, Actor.BasicLight, Actor.BasicMerge, Actor.BasicQuaker, Actor.BasicSplit, Actor.Booster, Actor.Centripetal, Actor.Charger, Actor.CollidableRegister, Actor.ColorChanger, Actor.Colorer, Actor.Consumer<VALUE,INPUT>, Actor.Controllable<VALUE,INPUT,OUTPUT,PARENT>, Actor.ControllableEffector, Actor.ControllableSignal, Actor.Counter, Actor.Effector<VALUE,INPUT,OUTPUT,PARENT>, Actor.EffectorSkelton<Parent,Effect>, Actor.Ender, Actor.Exp, Actor.Filter<VALUE,INPUT,OUTPUT>, Actor.FloatFilter, Actor.FloatGenerator, Actor.Generator<OUTPUT>, Actor.HeapToFamily, Actor.IConsumer<INPUT>, Actor.IControllableInterruption, Actor.IDesigner<VALUE,INPUT,OUTPUT>, Actor.IEffector<PARENT,EFFECT>, Actor.IFunc<VALUE,INPUT,OUTPUT>, Actor.IGenerator<OUTPUT>, Actor.IntegerCounter, Actor.IntegerFilter, Actor.IntegerGenerator, Actor.Jumper, Actor.LogEnabler, Actor.LogPrinter, Actor.Loop, Actor.LoopBoost, Actor.Memory<OUTPUT>, Actor.Mover, Actor.MultiFloatFilter, Actor.MultiIntegerFilter, Actor.NewSizer, Actor.OriginalEffector<Parent,Effect>, Actor.PlusExp, Actor.PlusFloatFilter, Actor.PlusIntegerFilter, Actor.PointGenerator, Actor.Recorder, Actor.Register<V,E>, Actor.Relation, Actor.Reset, Actor.Restarter, Actor.Rotater, Actor.ScrollableAdjuster, Actor.ScrollableRegister, Actor.Show, Actor.SimpleActor, Actor.Sizer, Actor.Sleep, Actor.Sound, Actor.StandAlonePiece, Actor.StringFilter, Actor.Stun, Actor.Sum, Actor.SumIntegerFilter, Actor.Time, Actor.TouchUpFilter, Actor.ValueArrayEffector<EFFECT>, Actor.ValueConsumer<INPUT>, Actor.ValueEffector<EFFECT>, Actor.ValueLogPrinter, Actor.ViewTxn<E>, Actor.WaitEndHeap, Actor.WordGenerator
ChainPiece.LogCase, ChainPiece.PieceState
Piece.PartnerList<PARTNER extends IPiece>, Piece.PartnersReturn<PARTNER extends IPiece>
_statusHandler, fImpl, threadExecutor
inPack, outPack, partnerList
Constructor and Description |
---|
Actor.ArrayMover() |
Actor.ArrayMover(D2Point... p) |
Actor.ArrayMover(D2Point p,
java.lang.Integer duration) |
Modifier and Type | Method and Description |
---|---|
IPoint |
_valueGetNext() |
_valueGetAll, _valueGetLast, _valueSet, actorRun, addEffectValue
effect
_valueGet, actorInit, getCounter, getDuration, getParameterClass, getPull, increment, initEffectValue, setCounter, setDuration, setPull
getTarget, getTarget, setParentType
__initValue, ctrlStart, ctrlStop, getNowTag, interrupt, interrupt, interruptEnd, interruptError, interruptRestart, interruptStep, onRemove, onTerminate, postRun, preRun, pull, push, push, setAutoEnd, setAutoStart, setNowTag, unsetAutoEnd, unsetAutoStart, waitWake
__add, __add, __addLinkClass, __addLinkClass, __collectClass, __setAssociatedClasses, addMember, appendTo, boost, classLoadToLib, compareTo, detached, getBlueprint, getLinkClassFromLib, getLinkClassFromLib, getMembers, getParameters, getParent, getParent, getPartners, isConnectedTo, kick, log, offer, once, pieceReset, pieceRun, pullInActor, pushInActor, removeMember, setActor, setBlueprint, setKickFamily, setLinkClass, setLinkClass, setLogLevel, setLoop, staticAddClassLimit, staticAddClassLimits, staticHasClassLimit, staticInitializeLinks, staticOverrideLinks, staticRegisterLinkClass, toJSON
__exec, __log, __logout, _waitNext, appended, changeState, end, getId, getLockStatus, getLockTag, getLogLevel, getParentChain, getState, getStatusHandler, getTag, getTickInterval, init, initNum, invalidate, isAlive, L, onError, onUnerror, postAppend, printLastExecLog, restart, restoreState, run, sendUnerrorEvent, setControlled, setError, setFunc, setLogTag, setParentChain, setStatusHandler, setTag, start, tick, waitEnd
addInPath, addNewInPack, addNewOutPack, addOutPath, clearPull, clearPush, detach, detachAll, getCache, getInPack, getInPathClasses, getLinks, getName, getOutPack, getOutPathClasses, getPackType, getPartners, getPartners, hasInPath, hasOutPath, input, inputHeapAsync, inputPeek, isConnectedTo, isConnectedTo, isConnectedTo, outputAll, outputAllReset, outputAllSimple, resetInPathPack, setInPackType, setInPathClass, setName, setOutPackType, setOutPathClass, setPartner, setPathClass, waitOutput, waitOutputAll
public Actor.ArrayMover()
public Actor.ArrayMover(D2Point... p)
public Actor.ArrayMover(D2Point p, java.lang.Integer duration)
public IPoint _valueGetNext()
_valueGetNext
in interface IValueArray<IPoint>
_valueGetNext
in class Actor.ValueArrayEffector<IPoint>