Methods
Modifier and Type |
Method and Description |
BlueprintManager<TYPE> |
_gotomark()
Go back to MARKED POINTER.
|
BlueprintManager<TYPE> |
_in()
Go into child editorManager.
|
IManager<IBlueprint,IPiece> |
_in(IBlueprint piece) |
BlueprintManager<TYPE> |
_mark()
Mark current piece as MARKED POINTER.
|
IManager<IBlueprint,IPiece> |
_move(IBlueprint point)
Return to assigned pointer.
|
BlueprintManager<TYPE> |
_out()
Exit from this editorManager back to the parent editorManager.
|
<VALUE,INPUT,OUTPUT> BlueprintManager<TYPE> |
add(Actor.IDesigner<VALUE,INPUT,OUTPUT> designer) |
BlueprintManager<TYPE> |
add(java.lang.Class<? extends Actor> _cls)
Adding Actor class to BlueprintManager to reproduce Actor instances
|
BlueprintManager<TYPE> |
add(java.lang.Class<? extends Actor> _cls,
java.lang.Object... args) |
BlueprintManager<TYPE> |
add(IBlueprint pbp)
Add new object to chain.
|
<PARENT,EFFECT> BlueprintManager<TYPE> |
addEffector(Actor.IEffector<PARENT,EFFECT> effector) |
BlueprintManager<TYPE> |
addLocal(java.lang.Class<? extends Actor> _cls) |
BlueprintManager<TYPE> |
addLocal(IBlueprint _pbp) |
BlueprintManager<TYPE> |
addWithOuterObject(java.lang.Class<? extends Actor> _cls,
java.lang.Object... outer) |
BlueprintManager<TYPE> |
and(Actor bp) |
BlueprintManager<TYPE> |
arg(java.lang.Object... objs) |
BlueprintManager<TYPE> |
because(Actor bp) |
BlueprintManager<TYPE> |
because(Blueprint _pbp) |
BlueprintManager<TYPE> |
because(java.lang.Class<? extends Actor> _cls) |
BlueprintManager<TYPE> |
child(Actor bp) |
BlueprintManager<TYPE> |
child(Blueprint _pbp) |
BlueprintManager<TYPE> |
child(java.lang.Class<? extends Actor> _cls) |
Blueprint |
create() |
Blueprint |
create(Blueprint bp,
TYPE... args) |
Blueprint |
create(java.lang.Class<? extends IPiece> _cls) |
static <PARENT,EFFECT> Actor |
createEffector(Actor.IEffector<PARENT,EFFECT> effector) |
static <VALUE,INPUT,OUTPUT> java.lang.Class<? extends Actor> |
createFromDesigner(Actor.IDesigner<VALUE,INPUT,OUTPUT> designer) |
Blueprint |
createTapBlueprint(java.lang.Class<? extends IPiece> _cls) |
IManager<IBlueprint,IPiece> |
error(Chain.ChainException e)
Send error signal from IManager
|
IBlueprint |
getBlueprint() |
Factory<TYPE> |
getFactory() |
BlueprintManager<TYPE> |
getParent() |
IBlueprint |
getRoot() |
IBlueprint |
getView() |
boolean |
isSetView() |
IManager<IBlueprint,IPiece> |
log(java.lang.String... s)
Log internal information.
|
void |
log(java.lang.String tag,
java.lang.String l) |
BlueprintManager<TYPE> |
newSession()
Create new session.
|
BlueprintManager<TYPE> |
next(IBlueprint _pbp)
Add new younger object to chain.
|
BlueprintManager<TYPE> |
parent(Actor bp) |
BlueprintManager<TYPE> |
parent(Blueprint _pbp) |
BlueprintManager<TYPE> |
parent(java.lang.Class<? extends Actor> _cls) |
IManager<IBlueprint,IPiece> |
remove(IBlueprint bp) |
BlueprintManager<TYPE> |
save()
Save all modifications to chains.
|
BlueprintManager<TYPE> |
setDefaultView(java.lang.Class<? extends ViewActor> _cls) |
BlueprintManager<TYPE> |
setError(IErrorHandler handle) |
BlueprintManager<TYPE> |
setLogLevel() |
BlueprintManager<TYPE> |
setOuterInstanceForInner(java.lang.Object outer) |
BlueprintManager<TYPE> |
setParent(BlueprintManager<TYPE> _parent) |
BlueprintManager<TYPE> |
setRoot(IBlueprint root) |
BlueprintManager<TYPE> |
setSystem(java.lang.Class<? extends ViewActor> _cls) |
BlueprintManager<TYPE> |
setTag(java.lang.String tag) |
BlueprintManager<TYPE> |
setView(IBlueprint view) |
BlueprintManager<TYPE> |
setViewArg(java.lang.Object... objs) |
BlueprintManager<TYPE> |
teacher(Actor bp,
Actor... args) |
BlueprintManager<TYPE> |
teacher(java.lang.Class<? extends Actor> _cls) |
BlueprintManager<TYPE> |
teacher(IBlueprint _pbp,
IPiece... args)
Add new teacher object to chain.
|
BlueprintManager<TYPE> |
young(java.lang.Class<? extends Actor> _cls) |